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Biodynamical movement correction programm

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Introduction


For more than 15 years intensive neurophysiological rehablitation system (INRS) - named after its author "Kozijavkin's method" - has been successfully used for treatment of patients with organic lesions of the nervous system.

Through activation of both internal compensatory potential and the plasticity of the nervous system, the effect of INRS is a new functional state in child's organism.

The next important step after the normalization of muscle tone and increase of the range of passive and active movements during a rehabilitation course, is to eliminate previous pathological movement patterns and to develop new, correct movements.

To solve the above problem, we created our new program of biodynamical correction of movements, a new component of INRS, based on principles of dynamic proprioceptive correction.

All exercises of this program will be carried out with use of special biodynamical correction suit "Spiral". This suit provides an application of additional exertion to certain joints. This creates forces for dynamic correction of the movements and the posture of the patient, and assists in acquiring new movement patterns.

An important part of the program is training with use of special computer games containing elements of virtual reality. These games increase patient's motivation to exercise and create a positive emotional background.

Biodynamical Correction Suit



The suit consists of a system of elastics straps which are wrapped spiral-like across the body and extremities. Imitating the positions of the main muscle groups, they provide the necessary corrective force.   The straps can be attached to the special supportive elements for trunk and extremities (vest, shorts, knee, elbow, foot and wrist pieces). Velcro attachments on the straps allow for various adjustments to be made relative to the corrective action desired.   The biodynamical correction suit is used to enhance remedial gymnastic exercises, mechanotherapy, treadmill training, training with play therapy devices, and plain movement activity of the child.   The development of a new movement pattern and the correction of the posture of the patient is attained through the sum of forces, applied by the appropriate placement of elastic straps. Attention is paid to the individual sides of a patient's muscular-skeletal system and the goals of treatment.

Dolphin-Imitator



Dolphin-Imitator causes wavy vibrations of the body much like the movements of a dolphin in the water.   An individual selection of frequency and amplitude provides movement wave's which pass along the whole spine and body.   The wavy vibrations assist successful spinal joints mobilization, relax spastic and overstrained muscle groups, and improve blood supply and trophicity of the muscle-skeletal system.   This effect can be enhanced by comfortably positioning the patient, and by adding acoustic or visual stimulation during the treatment.

Hand Game-Trainer



Hand Game-Trainer combines a mechanical training device with exiting computer games.   Doing an exercise to develop movement in certain joints with Hand Game-Trainer is at the same time playing a computer game, which stimulate to movement's speed and amplitude enlargement, train speed of reaction and improve movement coordination.

Training Chair



The training chair provides a method for developing body movement coordination and improvement of postural control. The training chair is equipped with a special system of sensors, which determine position and movement of the body in three dimensions. The information is transmitted to a computer which operates a computer game. Taking his part in the game, the patient directs a virtual object by bending forth and back, tilting to the side and rotating his trunk.   Colorful, attractive, exiting, animated computer games turn physical training into an effective treatment procedure.
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